![]() If you think that your enemy isn't coming for your target base, do it at home. Either before or after is fine, but remember, your whole tech tree, and your Tommies depend on that guy. Tommies have balls, don't sell them short.Īs soon as you're set down, and probably before you move, you can build an LT. You can take down a bike with the loss of one man. If you face someone who is mobile, pull back. Most of what your enemy will throw at you won't be as mobile as you are. It's very important to always be capping. Map control is key, and that site won't be able to be uncapped with a big truck sitting there glaring at the MGs drawing pictures in the dirt. They can't hurt you, don't waste your men. MG's, snipers, and bikes won't hurt your HQ - don't babysit it. Do the same for the Recon squad, once your HQ is set up. Queue up capping order, and just keep an eye on them in the map. Before you move your truck, always build support forces. To be the most prepared, SPREAD OUT YOUR FORCES. PE will come with G43's, Wehr will come with MG's and snipers. The following missions make up the American campaign as you lead Able company of the American 1st Infantry Division aka "The Big Red One", as well as Fox company of the 101st Airborne Division aka "The Screaming Eagles".Your enemy will rush you. ![]() Numpad 0 – Tactical Map Backspace – Reset Tactical Map R – Rotate Tactical Map O – Tactical Map ObjectivesĬomma – Cycle Builder Period – Cycle Infantry Slash – Cycle VehicleĬontrol+0-9 – Set Group to Current Selection 1-9 – Select Group ![]() Enter – Accept Shift – Command Queue Control+Z – Company Commander Escape – Escape F10 – Open System Menu Pause – Pause Apostrophe – Select FocusĪ – Attack G – Attack Ground H – Halt Y – Rally R – Reinforce E – Repair T – Retreat U – Unload
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